Hey it’s Dan!

I’ve been in the Games industry for close to two decades, with about 15 of those years focused on crafting living, breathing, worlds that players can immerse themselves in. I’ve also tackled systems balancing, scripting, art, vfx, and whatever else needed to be done to create a fun experience for players. Level design is my passion, but I am constantly learning to become a more well-rounded designer.

I’ve spent the last few years helping nourish a startup into a procedurally driven content powerhouse, as well as building up a content team to drive the procedural systems.

I’ve lived most of my life in New England. I enjoy spending time with my wife, two speedy whippets, and my ever-adventurous son.